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Species Custom Sprites #856
Species Custom Sprites #856
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RSI Diff Bot; head commit 7fbe789 merging into 6c4e410 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndiemedic.rsi
Resources/Textures/Clothing/Head/Helmets/spaceninja.rsi
Resources/Textures/Clothing/Mask/gascentcom.rsi
Resources/Textures/Clothing/Mask/gasexplorer.rsi
Resources/Textures/Clothing/Mask/gassecurity.rsi
Resources/Textures/Clothing/Mask/gassyndicate.rsi
Resources/Textures/Clothing/Mask/medicalsecurity.rsi
Resources/Textures/Clothing/Head/Hardsuits/brigmedic.rsi
Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
Resources/Textures/Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi
Resources/Textures/Clothing/Head/Hardsuits/basic.rsi
Resources/Textures/Clothing/Head/Hardsuits/cburn.rsi
Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi
Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi
Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi
Resources/Textures/Clothing/Head/Hardsuits/luxury.rsi
Resources/Textures/Clothing/Head/Hardsuits/medical.rsi
Resources/Textures/Clothing/Head/Hardsuits/piratecaptainhelm.rsi
Resources/Textures/Clothing/Head/Hardsuits/pirateeva.rsi
Resources/Textures/Clothing/Head/Hardsuits/rd.rsi
Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi
Resources/Textures/Clothing/Head/Hardsuits/security-patrol.rsi
Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi
Resources/Textures/Clothing/Head/Hardsuits/security-warden.rsi
Resources/Textures/Clothing/Head/Hardsuits/security.rsi
Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi
Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi
Resources/Textures/Clothing/Head/Helmets/eva.rsi
Resources/Textures/Clothing/Head/Helmets/eva_large.rsi
Resources/Textures/Clothing/Head/Helmets/ihvoid.rsi
Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi
Resources/Textures/Clothing/Head/Hoods/Bio/bio.rsi
Resources/Textures/Clothing/Head/Hoods/Bio/cmo.rsi
Resources/Textures/Clothing/Head/Hoods/Bio/general.rsi
Resources/Textures/Clothing/Head/Hoods/Bio/janitor.rsi
Resources/Textures/Clothing/Head/Hoods/Bio/scientist.rsi
Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi
Resources/Textures/Clothing/Head/Hoods/Bio/virology.rsi
Resources/Textures/Clothing/Head/Welding/blue_flame_welding_mask.rsi
Resources/Textures/Clothing/Head/Welding/flame_welding_mask.rsi
Resources/Textures/Clothing/Head/Welding/paintedwelding.rsi
Resources/Textures/Clothing/Head/Welding/welding.rsi
Resources/Textures/Clothing/Mask/italian_moustache.rsi
Resources/Textures/Clothing/Mask/plaguedoctormask.rsi
Resources/Textures/Clothing/OuterClothing/Bio/cmo.rsi
Resources/Textures/Clothing/OuterClothing/Bio/general.rsi
Resources/Textures/Clothing/OuterClothing/Bio/janitor.rsi
Resources/Textures/Clothing/OuterClothing/Bio/scientist.rsi
Resources/Textures/Clothing/OuterClothing/Bio/security.rsi
Resources/Textures/Clothing/OuterClothing/Bio/virology.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/brigmedic.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/cburn.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/clown.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/luxury.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/piratecaptain.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/pirateeva.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi
Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi
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The majority of these sprites were CC-BY-SA-3.0, which says you must indicate if the original was modified in anyway, in order to not misrepresent the original artists work or to imply the endorsement of the original author. So in all those meta.json files, you should indicate that you 3 modified the designs. I admit I didn't review every single one yet, but if you come across any that have different licenses than CC BY SA 3.0, I can help navigate how best to list the licensing. On the bright side, you'll all get your names embedded into the artwork licensing for them all from the repo! |
Id like assistance on how to correctly list it, as upstream merge and others issues may... conflict with it Anywho il edit Meta files, tomorrow. |
That's fine, conflicts like this are inevitable but unlike code, are very simple to resolve by just amending all the additions. The more difficult part about sprite merge conflicts is when we have conflicting states. Anyways, do t worry about that too much for now. |
and compleated. |
RSI validation hit on one of your files. It's fairly strict on syntaxes, so make sure the license is stated exactly how it wants it, i.e., CC-BY-SA-4.0 with all the appropriate dashes and stuff |
:[ |
Can you convert the |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I fixed merge conflicts with it but linter seem unhappy with things not related to my PR. Reverting and il carefully pick the changes instead of pressing "update from upstream" |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
could you include a fix for attribution on a few? we are missing "vulpkanin version taken from Paradise station at ParadiseSS13/Paradise@f0fa4e1 edited by Floofers" proper crediting on a few of the vulp helm sprites:
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and I'll help fix this branch tonight or tomorrow |
Please convert the HidesSnout and HidesHeadTop tags to comps so we wont have a tag nightmare later |
PR moved to Draft until i can fix the fucky fucky. |
Any plans to update this ? ❤️ |
If this PR can use comps and avoid tags X_X |
I planned indeed to update this when i have access to my PC with the test server. |
Im temp closing this since its seems to be a bit broken at the moment after merge. |
About the PR
Added a bunch of sprites for Vulpkanin, Lizard and felinds.
This PR also makes that tails/HeadTop does not peek out of hardsuits or some suits that has the tags.
Thanks for GentleButter and ghostprince for assisting with the sprites!
Why / Balance
Lizard have helmets now! and fixes some for the vulps!
Also added more tags to hide species features on clothes.
Technical details
Sprite Hell.
Changed File regarding HiddenLayer Tag, added three new tags: "HidesSnout, HidesHeadTop, HidesTail"
NOTE: The "HidesTail" Tag is also visible on species comp for the reason that species comp with that tag will have their tail hidden.
Media
Breaking changes
Changelog
🆑 FoxxoTrystan / GentleButter / GhostPrince